Purpose/Description:ย ย
This academy is designed to give educators an understanding of what computational thinking is and how they can integrate it into their curriculum to deepen learning.
Learning Objectives:ย ย
- Understand the basic principles of computational thinking
- Learn how to integrate CT in teaching learning Using Scratch visual programming language to explore CT
- Design a lesson based on computational thinking in Minecraft EE
Agendaโฏat a glanceย
| Time | Session |
| 15 min | Computational thinking and Its Role in Education |
| 30 min | Computational thinking Unplugged: Hands-on activity practicing algorithmic thinking. |
| 15 min | The Benefits of Computational thinking |
| 70 min | Play Craft & Learn Minecraft |
| 30 min | How Can We Integrate Computational thinking? Use Scratch in the classroom to support literacy and numeracy |
| 30 min | Timing & looks: Communication between sprites. Story Telling using Scratch. |
| 50 min | Design a Lesson based on Computational thinking Work collaboratively to create a lesson/project that can be used in classrooms |
| 30 min | Explore Scratch: introduction to the basic features of Scratch. |
| 30 min | Reflection on Computational thinking & Q & A Reflect on how you can incorporate physical computing into your class. |
Target Audience
The primary audience for this session is teachers, empowering educators teaching in a variety of settings.
Recommended size for this academy is 30 educators with one trainer.
Length: Five-hours (plus a 1-hour recommended lunch)
























