Windows 7-End of Life!

Support for Windows 7 is ending. Become a MASP school and upgrade to Windows 10

After January 14, 2020, Microsoft will no longer provide security updates or support for PCs running Windows 7. Now is the time to upgrade to Windows 10.

What does end of support mean?

If you continue to use Windows 7 after support has ended, your PC will still work, but it may become more vulnerable to security risks and viruses. Microsoft will no longer provide the following support for your school.

No technical support

No software updates

No security updates

We would like to take the opportunity and present to you the Microsoft Aspire School Program (MASP) Suite which has been specially launched for schools to improve the education experience for students and teachers at an affordable cost. The MASP suite provides access to an integrated set of technologies, innovative learning solutions, Windows 10 upgrade and enhances student engagement to help them develop 21st century workplace skills.

Visit  Microsoft School Aspire Program for more details

Please do let us know if you would want to upgrade to Windows 10 and take the discussion forward to embark on the journey to transform your school with Microsoft programs

Write to us at masp@depedagogics.com

Adobe Creative Experience

My Post (1)
Adobe Creative Experience on 10th July’19 will mark selection of 1st cohort of Adobe Creative Educators who shall receive Creative Learning Immersion Workshop with Ben Forta towards digital and visual literacy, and understand the role that Adobe services and tools play in the future of communication and storytelling.
Team De Pedagogics shall play mentors towards creating collaborative projects with focus on Creativity & Innovation, Creativity & Collaboration, Creativity & Diversity and Creativity & Communication.
The ACEs will then be showcasing ways in which Adobe tools and technology to augment, enrich and support creativity in teaching and learning experiences to an eminent jury who shall then select top 50 educators to be awarded the status of Adobe Creative Ambassador on 11th July’19 during ADOBE SCHOOL LEADERS SUMMIT & AWARDS 2019.
Themed as Celebrating Culture of Creativity, Adobe School Leaders Summit & Awards, 2019 aims to bring together India’s most revered school directors, principals, policy makers and educators to deliberate and discuss new age skills for future success of students. Innovative pedagogical reforms for better learning outcomes and professional development of educators on digital tools is crucial for quality education.

Looking forward to a great day –Adobe Creative Experience!

TECH TALK TUESDAY 2019

Tech Tuesday Talk with Team De Pedagogics

we are back

We understand the challenges that schools and educators face in keeping abreast with the breadth and depth of latest in technology and use the same to make teaching and learning experiences more effective.

To address these challenges, we at De Pedagogics are happy to bring to you ‘TECH TUESDAY’; a weekly dose of 30-minute webinar/online meeting to keep you updated with what’s happening in the world of education.

TTT

Every Tuesday between 4:30 pm – 5:00 pm IST, we will bring to you Microsoft Experts from who’ll share important insights, Quick-bytes and opportunities and updates – All in 30 minutes!

Register here: http://bit.ly/DPTTT2019  

Here’s the schedule:

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Do Join us and bring along as many educators as possible. These sessions are free of cost so join us if you want to learn about what’s happening with technology in education.

We look forward to learning with you!

Personalized Creative Expressions

Can creativity be taught or learnt?

I don’t have a perfect answer for this but what I know is that given the right platform to think and learn students can create original content to demonstrate their understanding in a very creative manner.

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One of our unique experiences with creating such learning environment for students was at Global Indian International School, Noida. The students were engaged in a week-long project based learning experience about UN Sustainable Development Goals where they were expected to choose one of the 17 global goals to work on in pairs, find out information about the same and define the problem statement they’d like to work on and offer solution for the same.

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We introduced UN Sustainable Goals using Adobe Spark and using the same interface we worked with students giving them a self-learning path. In this Spark, we used the blended learning model where we had one hour of face to face interaction in which we introduced the project that the students were to engage in over a week. Learning expectations and outcomes were defined and shared with the students for them to work on. Spark made by the mentor teacher included the learning tasks right from introduction to UNSDG to search questions, resources using Pinterest board that could be used during their search for problem statements and offering solutions.

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The students worked in pairs towards a chosen SDG and were expected to complete the tasks within a week in a self-paced manner. This gave them the freedom to work in their own space and at their own pace yet being monitored by their mentor teachers. As a result of this newfound freedom, students took upon themselves to divide task and work collaboratively with their partners to complete the project in a timely manner. Adobe Spark gave them the power to create their own images, web pages and videos. Having understood the problem and ways to find solution towards the same students conveyed their understanding by creating original pictures, info graphics and videos rather than lifting them straight from the web. In this journey, they learnt how to accept other’s ideas and build on them thinking critically and analyzing what best suited the context. Each group created their individual Spark to convey they learning journey creatively.  All the work done towards this project was collated in one Spark (view it here by clicking on link) and was showcased to the larger audience including some members from Adobe Global leadership team – rare opportunity for students to be appreciated and encouraged by such dignitaries.

Adobe Spark provides a platform for personalized creative expression and enables demonstrating understanding using various media by creating post, web page and video. Using spark the students are more engaged and are co-constructing knowledge by brainstorming ideas, accepting other’s point of view and creating original piece of work, This helps fostering 21st century skills amongst students and make them life-ready which resonates with our vision of creating lifelong learners. 

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All this was possible as the school was very supportive of Adobe Digital Disha program which their school has adopted to foster creativity in the classroom. This program gives all students and teachers access to Adobe Spark premium version free of cost to all educational institutions in India. This is an endeavour to bring creativity in classrooms by creating  stunning visual stories that reflect your concept, cause, or personal thoughts in the easiest and quickest way.

To learn more about Adobe Digital Disha program for your educational institution please leave a message and we’ll connect with you.

ADOBE DIGITAL DISHA

It gives us immense pleasure to introduce free access to Adobe Digital Disha that allows educators to think, create and implement their ideas for better student learning outcome will make it easier for educators to prepare their classes and adopt innovative techniques and methodologies. 
Adobe Digital Disha is an India-specific program conceptualized in sync with Digital India and Skill India mission. It aims to empower educators to provide digital experiences to students to become future ready at no cost. Adobe Digital Disha program with its 4E (engage-execute-experience-evaluate) Strategy has undertaken the task to digitally revolutionize today’s education needs by providing Adobe Spark – a tool to transform teaching and learning in response to the needs of the Experience Era.
SPARK
By integrating Adobe Spark in the school curriculum Adobe Digital Disha program aims to

  • Orient teachers and students to emerging technologies in the Digital Era
  • Introduce vistas for experiential and accelerated learning
  • Empower educators to teach new age skills, create and share impactful lesson plans
  • Enhance learning outcome
  • Create professional communities of enthusiastic educators to learn, share, collaborate, participate and develop their professional expertise with the help of Adobe Education Exchange
Program Benefits: As a part of this free Adobe Digital Disha Program, the school gets,
  • Capacity Building Workshops
  • Access to Adobe Spark with Premium features
  • Content and sample lesson plans
  • Adobe Education Exchange
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Adobe Digital Disha program offers workshops with practical hands on training using Adobe Spark for educators. This one-day training program aims at helping teachers enhance their creativity and bring a change in the learning process thus build life-long learning and enabling creativity and digital proficiency of the students. The programme has been designed to provide students with tools for life-long learning, i.e. learn how to learn and to gather knowledge. The programme was created keeping in mind the rapid growth of new knowledge. It focusses on enhancing creative skills of the students and make them future ready to step into the corporate world. Adobe Digital Disha is a free of cost training program for educators and students of schools and Higher Education. 
Please let us know if you’d like to know any further details about the program and we’ll be happy to be of help

MINECRAFT MENTOR MEETUP – GAMES FOR CHANGE, NYC

I had the great fortune of attending Minecraft Mentor Meetup during the Games for Change Event in NYC this June.

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Enthusiastic Minecraft Mentor cohort included educational training companies, STEM instructional facilitators, and school digital leaders from across various countries/continents – Australia, Israel, UK, India and US.

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The purpose of the meetup was to foster connections between mentors, learn from peers, promote creativity, collaboration and project design by putting the mentor minds at work. True to typical Minecraft session formats, the session began with ‘Get-to-know’ followed by ‘Learn & Play’; ‘Prepare to Craft’ and then Design to make a difference.

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Led by the most welcoming Minecraft leaders Sara Cornish and Meenoo Rami, the event began with an activity to brush up on our networking skills where we were given a card each as we entered the room with the image of a Minecraft agent or tool that were colour-coded to aide finding a matching partner. This was an ice-breaker activity for ‘getting to know’ other mentors in each group table.

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Once familiar with each other, the group was thrown a challenge to ‘Learn & Play’ and ‘Prepare to Craft’ together. Minecraft Mentor Meetup Build Challenge was an opportunity to informally mingle with each other over food and beverages to discuss what we could build in accordance with the given challenge card. It was a great way to explore ideas around the given theme which in our case was to build a Pixel art piece. We all had an opportunity to think and create in the given Minecraft world and learn from each other’s expertise. Personally, for me it was a wonderful learning opportunity as my expertise lies in designing plans rather than creating in Minecraft world and this gave me access to seek advice to improvise on my work from mentors that have had more experience

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The next challenge given to the global mentors was to design a plan that could help create a global impact using Minecraft. Suddenly the room was buzzing and noisy as each of the mentor groups got thinking of a unique way to create an impact. Being a curriculum writer, designing plans comes quickly to me and with the best to brainstorm with we came up with a plan that was a call-to-action towards a more tolerant world. With much going around us, students today need to be more open-minded than ever towards accepting other cultures, religion and respecting diversity.

To cap off the brainstorming session, the floor was opened to all groups to present and share their ideas and plans which brought in perspectives, diverse project ideas covering range of subject areas and age groups. Talking to and hearing fellow mentors helped motivate me even more to learn and gain experience using this framework and even create my own project. Bringing this huge learning back home, my enterprise, De Pedagogics, will soon be hosting a Minecraft Meetup back in India real soon.

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Thanks to Minecraft team especially Meenoo Rami and Sara Cornish for bringing the best and brightest mentors together and provided us this dynamic workspace for 3-hours (that ended sooner than expected) to meet, learn, explore and grow.

 

SUMMER PD BINGO CHALLENGE

Summer is here and it’s a great time to do so many things that you’ve been thinking about and never found time to do in your daily humdrum. One such thing is learning new teaching learning practices or being active on social media to learn from others and share your practices. It’s extremely important for 21st century Educators to continually upgrade their skills and knowledge to bring the best learning environments to their classroom.

15 educators in India have already taken the challenge and many more are working on it, how about you?

Here’s a challenge for all you educators out there – Play this BINGO with us!

SUMMER PD BINGO CHALLENGE

SUMMER PD BINGO

here are the links to the above mentioned sites to help you:

TWEETMEET: Handle:  @TweetMeet Central Consider taking the TweetMeet courseon the Microsoft Educator Community.

Code.org; Education blog; Skype contacts; MEC; Sway; Pinterest; TeacherspayTeachers; TedTalk

Complete this BINGO, challenge at least 3 more educators to do so and Tweet about it. Tag us as you tweet about each task you complete your challenge @Depedagogics #SUMMERPDBINGO and we’ll make sure we help you build your brand as a self-motivated life-long learner!

Get set Go!

HACKATHON’17: Cover the Cloud

 Cover the Cloud with us

Specially curated sessions for students and educators in K12 and Higher Ed covering Azure, Mobile, iOT, Minecraft and Kodu to think critically and creatively for iterating on solutions to everyday problems that the world faces today

Find the session agenda here HACKATHON 2017-18

10-HOUR HACKATHON 

OBJECTIVE

To Train the candidates on the following topics:

  1. What is Azure the cloud computing Solution technology
  2. How to develop the Web Application on Azure Using Word Press and other similar tools.
  3. How to develop Mobile Application using Xamarian (for IOS and Android) or we take the approach of Responsive web site that works on All Mobile platform.
  4. How to work in cloud for Storing the data
  1. Table
  2. Blobs
  3. Azure SQL table
  4. Azure as a backup solution
  5. Using VM in Azure
  1. Kodu Game Lab and Minecraft

DURATION OF TRAINING:

1.5 Days (10 Hours total)

OUTCOMES OF THE WORKSHOP

  • The Participants would be trained on the above technologies and would have Hand-on Experience
  • The Participants would develop a project using a combination of the above technologies
  • The Participants would develop a project in groups and showcase them to the MS SLT and folks from government

Proposed Details of the session:

WEBAPPLICATIONS DEVELOPMENT USING AZURE (Hands-on session 1 and half hour)

  • Introduction on cloud computing
  • Basics of Cloud Computing
  • Introduction to Azure Cloud computing solution technology
  • Developing Sample Web Application Using Azure with WordPress

MOBILE APPLICATION DEVELOPMENT USING AZURE (Hands-on session 1 and half hour)

  • Introduction to Mobile Applications and Platforms (Windows, Android, iOS)
  • Introduction to Xamarin Mobile App Development & App Creation Software
  • Developing a sample Mobile Application Using Xamarin that works on all mobile platforms

CREATING VIRTUAL MACHINES AND DATA OPERATIONS (Hands-on session 1Hour)

  • Data operations on cloud using Azure Cloud computing solution technology
  • Sample Data operations on Creating a table, Blobs, Azure SQL table.
  • Creating Virtual machines & Linking virtual machines for Backup Solutions
  • Creating a backup solution on Azure

GAME DEVELOPMENT (Hands-on session 2Hours)

  • Introduction to Kodu games
  • Creating a sample game using Kodu game lab application
  • Introduction to Minecraft
  • Creating A World Using all tools in Minecraft
  • Introduction to Minecraft Education edition.
  • Creating world on Subject related concepts of (Mathematics, physics, Chemistry etc.)

INTERNET OF THINGS (Hands-on session 4Hours)

  • Introduction to Internet of Things
  • Introduction to Development Boards (Raspberry pi, Arduino, Node MCU)
  • Installing Operating system in Development Boards
  • Basic Linux commands to work with Raspbian Operating System.
  • Learning Python and Embedded C Programing Language to work with Development Boards
  • Working on Basic led and Buzzers.
  • Creating Dashboard on Azure for IOT devices
  • Working with 10 different sensors and data transmission from dash board to sensor and vice versa
  • Creating a Project on Internet of Things using Azure Cloud Platform

 

CONNECT WITH US AT thepedagogics@outlook.com

Learn OneNote Conference

Second Annual Free Online OneNote Conference Encourages Integrations and Accessibility

OneNote Community is Sharing Tips and Tricks Again

It has been a year since we shared about the online community driven conference all about OneNote. With a tremendous response from OneNote fans last year, we are excited to share that the Learn OneNote Conference is open for registration again. More than 25 speakers will be sharing—via video—how they use OneNote to be productive in business and in education. These 20 to 30 minute videos dive deep into real ways you can use OneNote in the real world, shown by OneNote fans just like you. This is a free online event during the dates of November 7th to November 13th, 2017. Visit Learn OneNote Conference to register for free.

25+ OneNote MVPs, MIEEs and Avengers are leading the charge

Please refer to the agenda showing all the topics and speakers. If you are on Twitter, you can see the list of speakers here.

 

Frequently Asked Questions

  1. Who organized the Learn OneNote Conference?
  2. This is an independent, community driven event organized by OneNote fan Jared DeCamp from Class and Office, and is sponsored by Teachercast and Flipgrid.
  3. What is the hashtag for the event?
  4. The hashtag is #LONC17
  5. What happens after the event?
  6. After the event, access to the videos will be exclusive to participants who have purchased an All Access Pass. Details for upgrading will be sent to all registrants.
  7. Who and what should I be following on Twitter?
  • @MSOneNote—Official Microsoft OneNote account
  • @OneNoteEDU—Official Microsoft OneNote in Education account
  • @Jared_DeCamp—Organizer and host of this conference
  • @OneNoteC—OneNote Central, Marjolein’s account with daily tips and pointers about OneNote
  • @Flipgrid—Official Flipgrid account
  • @mtholfsen— Product Manager on the #MicrosoftEDU team
  • @TeacherCast— Host of Microsoft Innovative Educator (MIE) Spotlight Series Podcast
  1. What are some important links I should check out?

 

Conference Logo

 

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