Purpose/Description:
This academy is designed to give educators an understanding of immersive learning experiences in education using AR VR MR and how they can integrate it into their curriculum to deepen learning.
Learning Objectives:
- Understand the role of immersive learning experiences in education
- Explore AR VR MR apps in education
- Curate and create immersive learning experiences
- Learn how to integrate CT in teaching learning Using Scratch and MakeCode.com visual programming language to explore CT
- Design a lesson based on computational thinking
Agenda at a glance
Time | Session |
5 min | Welcome |
30 min | Role of immersive learning experiences in Education |
60 min | Explore AR VR MR apps in education Hands-on activity exploring immersive learning experiences including Lifeliqe, Merge Cube and Merge explorer app |
30 min | Walkthrough idea gallery of Immersive Experiences |
60 min | Curate and Create in immersive experience Create a project in pairs using Paint 3D |
60 min | Mixed Reality: Augmenting your real environment by adding virtual elements- Examples and Hands On Practice |
30 min | How Can We Integrate immersive learning experiences in Education? |
60 min | Design a Lesson based on immersive learning experiences Work collaboratively to create a lesson/project that can be used in classrooms. |
30 min | Reflection on immersive learning experiences in Education , Task of the Day (ToD) & Q & A |
Target Audience
The primary audience for this session is teachers, empowering educators teaching in a variety of settings.
Recommended size for this academy is 30 educators with one trainer.Length: Six-hours (plus a 1-hour recommended lunch)
To know more, write to us at coo@depedagogics.com