Purpose/Description:
This academy is designed to give educators an understanding of what coding is and how they can integrate it into their curriculum to deepen learning.
Learning Objectives:
- Understand the basic principles of coding- IPO Cycle and framework
- Learn how to integrate Coding in teaching learning Using Scratch
- Design a lesson based on coding in Scratch
Agenda at a glance
Time | Session |
5 min | Welcome |
30 min | Introduction to IPO Cycle and Framework of Coding |
30 min | Translating ideas into Scratch script: Practicing IPO using Input, Output box/Say Command |
30 min | Decision Making and Conditional Constructs: Using if else, nested if else blocks |
60 min | Translating ideas into Scratch script: define and describe loops, repeats and conditional statements |
30 min | Understand the importance of iterating and debugging a code |
60 min | Explore Scratch Studio: design a project in Scratch in pairs |
30 min | How Can We Integrate Computational thinking? Use Scratch in the classroom to support literacy, numeracy and beyond |
30 min | Reflection on Computational thinking, Task of the Day (ToD) & Q & A Reflect on how you can incorporate physical computing into your class. |
Target Audience
The primary audience for this session is teachers, empowering educators teaching in a variety of settings.
Recommended size for this academy is 30 educators with one trainer.
Length: Five-hours (plus a 1-hour recommended lunch)