Session on fundamentals of Coding- Module B
Purpose/Description:ย ย
This academy is designed to give educators an understanding of what coding is and how they can integrate it into their curriculum to deepen learning.
ย Learning Objectives:ย ย
- Understand the basic principles of coding
- Learn how to integrate Coding in teaching learning Using Tynker using visual programming language
- Learn how to integrate Coding in teaching learning Using Microsoft MakeCode in Minecraft through visual programming language
- Design a lesson based on coding in Tynker and Microsoft Makecode
Agendaโฏat a glanceโฏย
| Time | Session |
| 5 min | Welcome |
| 40 min | Tinkering with Tynker: Understand basic coding terminology and functions such as sequencing, syntax, events, and motion |
| 40 min | Understand the importance of iterating and debugging a code |
| 40 min | How Can We Integrate Coding? Build and create customized coding lessons for your content area with the Tynker |
| 60 min | Curriculum Carousel: Walkthrough coding curriculum and use case scenarios |
| 90 min | Play Craft & Learn Microsoft MakeCode in Minecraft |
| 30 min | Reflection on Computational thinking, Task of the Day (ToD) & Q & A Reflect on how you can incorporate physical computing into your class. |
Target Audience
The primary audience for this session is teachers, empowering educators teaching in a variety of settings.
Recommended size for this academy is 30 educators with one trainer.
Length: Five-hours (plus a 1-hour recommended lunch)
























