Session on fundamentals of Coding- Module B
This academy is designed to give educators an understanding of what coding is and how they can integrate it into their curriculum to deepen learning.
- Understand the basic principles of coding
- Learn how to integrate Coding in teaching learning Using Tynker using visual programming language
- Learn how to integrate Coding in teaching learning Using Microsoft MakeCode in Minecraft through visual programming language
- Design a lesson based on coding in Tynker and Microsoft Makecode
Agenda at a glance
|40 min||Tinkering with Tynker: Understand basic coding terminology and functions such as sequencing, syntax, events, and motion|
|40 min||Understand the importance of iterating and debugging a code|
|40 min||How Can We Integrate Coding? Build and create customized coding lessons for your content area with the Tynker|
|60 min||Curriculum Carousel: Walkthrough coding curriculum and use case scenarios|
|90 min||Play Craft & Learn Microsoft MakeCode in Minecraft|
|30 min||Reflection on Computational thinking, Task of the Day (ToD) & Q & A Reflect on how you can incorporate physical computing into your class.|
The primary audience for this session is teachers, empowering educators teaching in a variety of settings.
Recommended size for this academy is 30 educators with one trainer.
Length: Five-hours (plus a 1-hour recommended lunch)