Using CT to Design Learning Experiences


This academy is designed to give educators an understanding of what computational thinking is and how they can integrate it into their curriculum to deepen learning. 

Learning Objectives:  

  • Understand the basic principles of computational thinking  
  • Learn how to integrate CT in teaching learning Using Scratch visual programming language to explore CT 
  • Design a lesson based on computational thinking in Minecraft EE

Agenda at a glance 

Time Session 
15 min Computational thinking and Its Role in Education 
30 min Computational thinking Unplugged: Hands-on activity practicing algorithmic thinking. 
15 min The Benefits of Computational thinking 
70 min Play Craft & Learn Minecraft  
30 min How Can We Integrate Computational thinking?  Use Scratch in the classroom to support literacy and numeracy
30 minTiming & looks: Communication between sprites. Story Telling using Scratch.
50 min Design a Lesson based on Computational thinking  Work collaboratively to create a lesson/project that can be used in classrooms
30 minExplore Scratch: introduction to the basic features of Scratch.
30 min Reflection on Computational thinking & Q & A Reflect on how you can incorporate physical computing into your class. 

 Target Audience  

The primary audience for this session is teachers, empowering educators teaching in a variety of settings.

Recommended size for this academy is 30 educators with one trainer.

Length: Five-hours (plus a 1-hour recommended lunch)

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