Using CT to Design Learning Experiences

Purpose/Description:  

This academy is designed to give educators an understanding of what computational thinking is and how they can integrate it into their curriculum to deepen learning. 

Learning Objectives:  

  • Understand the basic principles of computational thinking  
  • Learn how to integrate CT in teaching learning Using Scratch visual programming language to explore CT 
  • Design a lesson based on computational thinking in Minecraft EE

Agenda at a glance 

Time Session 
15 min Computational thinking and Its Role in Education 
30 min Computational thinking Unplugged: Hands-on activity practicing algorithmic thinking. 
15 min The Benefits of Computational thinking 
70 min Play Craft & Learn Minecraft  
30 min How Can We Integrate Computational thinking?  Use Scratch in the classroom to support literacy and numeracy
30 minTiming & looks: Communication between sprites. Story Telling using Scratch.
50 min Design a Lesson based on Computational thinking  Work collaboratively to create a lesson/project that can be used in classrooms
30 minExplore Scratch: introduction to the basic features of Scratch.
30 min Reflection on Computational thinking & Q & A Reflect on how you can incorporate physical computing into your class. 

 Target Audience  

The primary audience for this session is teachers, empowering educators teaching in a variety of settings.

Recommended size for this academy is 30 educators with one trainer.

Length: Five-hours (plus a 1-hour recommended lunch)

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