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MINECRAFT MENTOR MEETUP – GAMES FOR CHANGE, NYC

I had the great fortune of attending Minecraft Mentor Meetup during the Games for Change Event in NYC this June.

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Enthusiastic Minecraft Mentor cohort included educational training companies, STEM instructional facilitators, and school digital leaders from across various countries/continents – Australia, Israel, UK, India and US.

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The purpose of the meetup was to foster connections between mentors, learn from peers, promote creativity, collaboration and project design by putting the mentor minds at work. True to typical Minecraft session formats, the session began with ‘Get-to-know’ followed by ‘Learn & Play’; ‘Prepare to Craft’ and then Design to make a difference.

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Led by the most welcoming Minecraft leaders Sara Cornish and Meenoo Rami, the event began with an activity to brush up on our networking skills where we were given a card each as we entered the room with the image of a Minecraft agent or tool that were colour-coded to aide finding a matching partner. This was an ice-breaker activity for ‘getting to know’ other mentors in each group table.

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Once familiar with each other, the group was thrown a challenge to ‘Learn & Play’ and ‘Prepare to Craft’ together. Minecraft Mentor Meetup Build Challenge was an opportunity to informally mingle with each other over food and beverages to discuss what we could build in accordance with the given challenge card. It was a great way to explore ideas around the given theme which in our case was to build a Pixel art piece. We all had an opportunity to think and create in the given Minecraft world and learn from each other’s expertise. Personally, for me it was a wonderful learning opportunity as my expertise lies in designing plans rather than creating in Minecraft world and this gave me access to seek advice to improvise on my work from mentors that have had more experience

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The next challenge given to the global mentors was to design a plan that could help create a global impact using Minecraft. Suddenly the room was buzzing and noisy as each of the mentor groups got thinking of a unique way to create an impact. Being a curriculum writer, designing plans comes quickly to me and with the best to brainstorm with we came up with a plan that was a call-to-action towards a more tolerant world. With much going around us, students today need to be more open-minded than ever towards accepting other cultures, religion and respecting diversity.

To cap off the brainstorming session, the floor was opened to all groups to present and share their ideas and plans which brought in perspectives, diverse project ideas covering range of subject areas and age groups. Talking to and hearing fellow mentors helped motivate me even more to learn and gain experience using this framework and even create my own project. Bringing this huge learning back home, my enterprise, De Pedagogics, will soon be hosting a Minecraft Meetup back in India real soon.

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Thanks to Minecraft team especially Meenoo Rami and Sara Cornish for bringing the best and brightest mentors together and provided us this dynamic workspace for 3-hours (that ended sooner than expected) to meet, learn, explore and grow.

 

Insights from Nurturing Education Summit 2017 – Jaipur

Thank you Jaipur for engaging actively and being participative to make Nurturing Education Summit 2017 a great success!

The day began with the welcome address and the principal’s address followed by participants choosing to attend the session that they wished to be a part of. Here’s glimpse of the Jaipur Summit

 

Sharing participant’s thoughts at the end of the day

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Looking forward to many more sessions

Interviewed by Anthony Salcito, VP Education for Microsoft Corporation’s Worldwide Public Sector

After leading a session on Deep Learning Pedagogies at the Microsoft in Education Global Forum in Dubai, Meenakshi sat down for a deep chat with Anthony Salcito about what she has she been doing to transform the entire learning process.

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Contents & Context of Deep Learning

At Microsoft’s Global Forum in Dubai (22nd Feb’15 – 23rd Feb’15), I was honoured to be a speaker in 3 sessions. The 2-day event was abuzz with insightful discussions, new pedagogies to adapt and availability of impactful resources for thoughtful integration of technology to enhance student learning experiences. The open-minded attitude of both the presenters and participants made the plenary sessions fruitful and meaningful.

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Sharing you my experience, insights and key points from the session on Concepts & Contexts of Deep Learning :

The speakers, myself, Mamta Narula, Lyneth Crighton & Megan Rademeyer shared examples from their own classroom to demonstrate how personalized, blended and Project-Based Learning have been key strategies for promoting Deeper Learning in their classrooms.

I deliberately designed my session to be an interactive session as the participants had already attended 3 sessions since morning. Sensing the information overload, I knew  did an impromptu twist to my presentation. I set the stage by defining Deep learning and then began interacting with the audience. I began the session with a quote, ‘deep learning involves a critical analysis of ideas, linking them to already known concepts, principles and experiences which leads to personal understanding and long-term retention’. Then I picked up a pen and began questioning them on the basis of the pre-decided guidelines for preparing the learners for deep learning-deep thinking. If you are wondering what that looked like, here is a look at the guiding questions…

ARTEFACT ANALYSIS

The participants slowly began to get involved from one table and then others picked up too. I had a very successful session where the participants were co-constructing understanding rather than just listening to information and then arriving at an understanding. I thoroughly enjoyed the session and was only happy to answer a plethora of questions at the end of the session.

Thank you Microsoft for such a wonderful opportunity.

DGF PROFILE

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